Showing posts with label mobile gaming. Show all posts
Showing posts with label mobile gaming. Show all posts

Saturday, 4 July 2020

Indie Dev Interview with Lauri Paakinaho

Indie games have a special place in my heart. I started my gaming journey on the Game Boy Colour and cheap titles on my laptop at the time. Being an indie developer is no easy task, most struggle to make a profit and releases can be very hit and miss. Yet if you take the time to turn away from the eye candy of the triple A titles the games industry has to offer, you can be entertained by countless little gems. 

Today we have an interview with Lauri Paakinaho, the one man army that is Woblyware. Due to my love of Devious Dungeon I felt the need to interview him on his experiences and inspirations. 


Many in the VP community seek to work their way into some avenue of the games industry so I hope this interview is as helpful and inspiring as I found it.  


Q: Having created a range of indie titles what would you say has beenyour favourite project that you have worked on so far and why?
A: I'd have to say Omega Strike is my personal favorite. It's the
biggest game I ever made and put the most effort into. To me it feels
like the most complete game I've made.


Omega Strike


Q: I loved the character and level design across all of your games. Whatinspires you to create such vibrantly cute worlds?
A: It's just a style I like a lot. From all the inspiration I've took
from other artist, this kind of style always looked great in my opinion
and eventually my own art style developed in the same direction.

Q: In your time as both a gamer and a creator is there any other Indietitles that have inspired you?
A: Yes, several games have inspired me along the way such as Spelunky,
Mercenary Kings and many many smaller games like old flash games.

Spelunky by Derek Yu

Mercenary Kings by Tribute Games


Q: What were the biggest obstacles you faced being an indie developer and how did you overcome them?
A: I work mostly alone, so the biggest problem is making games that are
good enough to stand among all the other games that are coming out. It's
really hard to make a living as an indie dev and you never know if your
project will be profitable. But somehow after 10 years I'm still doing
this for a living so maybe I'm just extra lucky hehe.

Q: Do you have any advice for budding games designers out there?

A: Start small and try to finish projects. It's fairly easy to get your
game released on the App Store or Steam these days and even though the
game may not make much money, it will look good on your resume if you're
looking for a job in the games industry.

Q: And finally do we have a new game on the horizon to look forward to?

A: I've been working on a game called Royal Frontier which is a turn
based roguelite. It should be coming out later this year or maybe next
year.

Tuesday, 24 March 2020

SINoALICE Coming to iOS and Android



SINoALICE is a role-playing game for iOS and Android which showcases darker versions of much loved fairytale characters such as Cinderella and Little Red Riding Hood. To fans this is not new news, as the game has been available in Japan since 2017
The rpg was created by the dream team of director Yoko Taro and the composer Keiichi Okabe, who had the sames roles on Nier. The game already has quite a following and if you are keen to get on board straight away, there is a pre-regestration link here, allowing you to get on board. The more people that sign up, the more rewards will be unlocked! 

SINoALICE players will be delighted to hear that the game will feature characters and nods to the Nier series of games, with a Nier: Replicant tie-in planned shortly after the global launch on the 1st of July 2020.

While there will not be any virtual photography here, the artwork is divine and most of all it looks like it could be a lot of light fun.